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And here’s the ‘final’ (pending anatomy fixes and minor detail stuff).

And a really, really loose 3d mockup of the head dress to show how it all works.

And a lineup of all the characters together. Simba and Timon are by Kate Radomski; Scar and Rafiki are by Zach Urtes.


Stuff I’ve done but haven’t posted yet.

A Dwemer master’s repair hammer, for ElParedon’s mod, Soggy Bottoms Boys. The model is new, the texture is spliced together from various Dwemer weapon textures already in Oblivion.

A retextured robe and custom necklace for TOTAMO.



Screenshots from the ending parts of the TOTAMO dungeon.

TOTAMO Library 01
And the library. Still not fully cluttered 🙁


…Halfway done. So far Illustration 2; Myth, Magic, & Ritual; and 3D Character Animation are out of the way.

Have a video.

Also, my portfolio website is finally up. Its at

Environment Render and Slugmen

Finals mean big, long projects, and hence little to report on.

More Updates, including TOTAMO

A work in progress animation for my weird armor guy…

Two updated shots of the tribal characters…

And some caves  (lightened a tad).

Of Ladies and Bug-dudes

Three projects finished so far this week, with another big one in progress.

One is that bug/mandrake/silent hill armor I’ve been working on. I’d say the model and textures are done for the purposes of class, might do some more later.

Then I’ve got my re-design of Salome, set in a modern…setting.

Armor Progress

Early renders showing off the bump map

And one with more progress on the texture.

[edit] Update!

Armor Progress

Hands are hard.

3D Character Animation

With Jay Gillen.